Farming simulator 22 ps4 mod
I don't know how that works as most of my data is on an external drive. I'm not having any crashing issues (knock on wood). Hoping they won't all have to be re-downloaded If I uninstall and then re-install the game from the disk, I assume my game saves will go (although I can back them up and pop them back afterwards) but not sure what will happen to all the mods I have. I'm toying with initialising the PS4, but don't want to go there yet. I've tried the database rebuild thing to stop the crashes and it's not worked. Of course, if "deleting" mods isn't deleting mods, then how can I stop any rogue ones affecting my game play? Oh, and do installed mods that have issues have the capability to affect the system just by being installed, or do you have to be actually using them? I'm wondering if it might be down to a mod I installed then, but not sure how I can pinpoint it? Is there an easy access list anywhere that shows release dates? If so, I could possibly work out roughly when I downloaded each mod. Looking back at my error log, it seems my first CE-34878-0 error was in April, but was infrequent then, happening the next day, but then not for another month. One of the mods was Court Farms map, which I'm leaving for a while, but it just won't go!Īm I the only one getting this issue at the moment? I'd love to know if it's something that a game update might sort, or if it's a rogue mod. I was on around 75%, and dropped it to around 60%, but then, as soon as I went back in to the Modhub, all the mods had returned and the percentage had actually gone higher (over 80%).
I'm playing on BallySpring and can manage an hour sometimes between crashes, but at others, it might be only a minute. I'm getting it again and wonder if it might be related to my current nightmare of the general error CE-34878-0 error causing my game to crash more and more frequently ( see here) Giants Software gives as an example the Claas Axion above, which should take up 70% less space on this new installment of the game.I had this back in October 2019 and posted about it at the time ( see here)
The general optimization of Farming Simulator 22 compared to 19 is therefore obvious. Farming Simulator 22, on the same consoles, will allow 2749 locations, more than double! For the current generation consoles, that is to say the PlayStation 5 and Xbox Series consoles, 5155 slots will be available. Since an image is better than a long speech, here's what to expect depending on your console:Īs you can see above, Farming Simulator 19 on old-gen consoles had 1299 slots available. And we know that for FS 22, Giants Software has "optimized" its game, which should be less greedy, thus freeing up more "slots". On consoles, Sony and Microsoft impose restrictions on RAM management that developers must follow. On PC, the problem does not arise, and the only limitation is the power of your configuration. Remember, I told you about it in this video on our Youtube channel. Slots are a way for developers to manage system resources. This means that you can have even more vehicles, tools and other items on your farm. Whether you're playing on PlayStation 4 or PlayStation 5, Xbox One or Xbox Series S / X, all platforms benefit from a higher number of available slots. Good news for all those who play on consoles. "We have increased console slots by up to 300%" boasts Giants Software on the game's blog. And all platforms are not in the same boat.
How many slots will they have for installing Farming Simulator 22 mods on the PS4, Xbox One, PS5 and Xbox Series S / X. This is information that console players are waiting for.